// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//      Thing frame/state LUT,
//      generated by multigen utilitiy.
//      This one is the original DOOM version, preserved.
//
//-----------------------------------------------------------------------------

// Data.
#include "sounds.h"
#include "m_fixed.h"

#include "info.h"

#include "p_mobj.h"

char *sprnames[NUMSPRITES] = {
    "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
    "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
    "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
    "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
    "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
    "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
    "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
    "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
    "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
    "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
    "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
    "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
    "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
    "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2"
};

// Doesn't work with g++, needs actionf_p1
void  A_Light0();
void A_WeaponReady();
void A_Lower();
void A_Raise();
void A_Punch();
void A_ReFire();
void A_FirePistol();
void A_Light1();
void A_FireShotgun();
void A_Light2();
void A_FireShotgun2();
void A_CheckReload();
void A_OpenShotgun2();
void A_LoadShotgun2();
void A_CloseShotgun2();
void A_FireCGun();
void A_GunFlash();
void A_FireMissile();
void A_Saw();
void A_FirePlasma();
void A_BFGsound();
void A_FireBFG();
void A_BFGSpray();
void A_Explode();
void A_Pain();
void A_PlayerScream();
void A_Fall();
void A_XScream();
void A_Look();
void A_Chase();
void A_FaceTarget();
void A_PosAttack();
void A_Scream();
void A_SPosAttack();
void A_VileChase();
void A_VileStart();
void A_VileTarget();
void A_VileAttack();
void A_StartFire();
void A_Fire();
void A_FireCrackle();
void A_Tracer();
void A_SkelWhoosh();
void A_SkelFist();
void A_SkelMissile();
void A_FatRaise();
void A_FatAttack1();
void A_FatAttack2();
void A_FatAttack3();
void A_BossDeath();
void A_CPosAttack();
void A_CPosRefire();
void A_TroopAttack();
void A_SargAttack();
void A_HeadAttack();
void A_BruisAttack();
void A_SkullAttack();
void A_Metal();
void A_SpidRefire();
void A_BabyMetal();
void A_BspiAttack();
void A_Hoof();
void A_CyberAttack();
void A_PainAttack();
void A_PainDie();
void A_KeenDie();
void A_BrainPain();
void A_BrainScream();
void A_BrainDie();
void A_BrainAwake();
void A_BrainSpit();
void A_SpawnSound();
void A_SpawnFly();
void A_BrainExplode();

state_t states[NUMSTATES] = {
    {SPR_TROO,0,-1,{NULL},S_NULL,0,0},  // S_NULL
    {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0},       // S_LIGHTDONE
    {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
    {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0},   // S_PUNCHDOWN
    {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0},     // S_PUNCHUP
    {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},         // S_PUNCH1
    {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0},      // S_PUNCH2
    {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},         // S_PUNCH3
    {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},         // S_PUNCH4
    {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0},      // S_PUNCH5
    {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
    {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0},  // S_PISTOLDOWN
    {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0},    // S_PISTOLUP
    {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},        // S_PISTOL1
    {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
    {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},        // S_PISTOL3
    {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0},     // S_PISTOL4
    {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0},      // S_PISTOLFLASH
    {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0},  // S_SGUN
    {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0},    // S_SGUNDOWN
    {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0},      // S_SGUNUP
    {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},  // S_SGUN1
    {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
    {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},  // S_SGUN3
    {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},  // S_SGUN4
    {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},  // S_SGUN5
    {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},  // S_SGUN6
    {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},  // S_SGUN7
    {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},  // S_SGUN8
    {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0},       // S_SGUN9
    {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0},     // S_SGUNFLASH1
    {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0},      // S_SGUNFLASH2
    {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
    {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0},   // S_DSGUNDOWN
    {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0},     // S_DSGUNUP
    {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
    {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0},       // S_DSGUN2
    {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
    {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0},        // S_DSGUN4
    {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0},       // S_DSGUN5
    {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
    {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0},       // S_DSGUN7
    {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
    {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0},     // S_DSGUN9
    {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0},      // S_DSGUN10
    {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},  // S_DSNR1
    {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},      // S_DSNR2
    {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0},    // S_DSGUNFLASH1
    {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0},      // S_DSGUNFLASH2
    {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
    {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0},   // S_CHAINDOWN
    {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0},     // S_CHAINUP
    {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0},   // S_CHAIN1
    {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0},   // S_CHAIN2
    {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0},      // S_CHAIN3
    {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0},      // S_CHAINFLASH1
    {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0},      // S_CHAINFLASH2
    {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0},       // S_MISSILE
    {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
    {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0},   // S_MISSILEUP
    {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
    {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0},     // S_MISSILE2
    {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0},    // S_MISSILE3
    {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0},  // S_MISSILEFLASH1
    {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},      // S_MISSILEFLASH2
    {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0},  // S_MISSILEFLASH3
    {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0},      // S_MISSILEFLASH4
    {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0},  // S_SAW
    {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0},   // S_SAWB
    {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0},     // S_SAWDOWN
    {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0},       // S_SAWUP
    {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0},  // S_SAW1
    {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0},  // S_SAW2
    {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0},        // S_SAW3
    {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0},        // S_PLASMA
    {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0},  // S_PLASMADOWN
    {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0},    // S_PLASMAUP
    {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0},        // S_PLASMA1
    {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0},    // S_PLASMA2
    {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0},      // S_PLASMAFLASH1
    {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0},      // S_PLASMAFLASH2
    {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0},   // S_BFG
    {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0},     // S_BFGDOWN
    {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0},       // S_BFGUP
    {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0},    // S_BFG1
    {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0},    // S_BFG2
    {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0},     // S_BFG3
    {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0},       // S_BFG4
    {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0},     // S_BFGFLASH1
    {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0},      // S_BFGFLASH2
    {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
    {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
    {SPR_BLUD,0,8,{NULL},S_NULL,0,0},   // S_BLOOD3
    {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},      // S_PUFF1
    {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},  // S_PUFF2
    {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},  // S_PUFF3
    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},   // S_PUFF4
    {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},     // S_TBALL1
    {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},     // S_TBALL2
    {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},    // S_TBALLX1
    {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},    // S_TBALLX2
    {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},       // S_TBALLX3
    {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},     // S_RBALL1
    {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},     // S_RBALL2
    {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},    // S_RBALLX1
    {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},    // S_RBALLX2
    {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},       // S_RBALLX3
    {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},  // S_PLASBALL
    {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},   // S_PLASBALL2
    {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},   // S_PLASEXP
    {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},   // S_PLASEXP2
    {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},   // S_PLASEXP3
    {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},   // S_PLASEXP4
    {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},       // S_PLASEXP5
    {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},     // S_ROCKET
    {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},   // S_BFGSHOT
    {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},    // S_BFGSHOT2
    {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},   // S_BFGLAND
    {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},   // S_BFGLAND2
    {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0},     // S_BFGLAND3
    {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},   // S_BFGLAND4
    {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},   // S_BFGLAND5
    {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},       // S_BFGLAND6
    {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},    // S_BFGEXP
    {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},    // S_BFGEXP2
    {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},    // S_BFGEXP3
    {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},       // S_BFGEXP4
    {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0},      // S_EXPLODE1
    {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},   // S_EXPLODE2
    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},       // S_EXPLODE3
    {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},     // S_TFOG
    {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},     // S_TFOG01
    {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},      // S_TFOG02
    {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},      // S_TFOG2
    {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},      // S_TFOG3
    {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},      // S_TFOG4
    {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},      // S_TFOG5
    {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},      // S_TFOG6
    {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},      // S_TFOG7
    {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},      // S_TFOG8
    {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},     // S_TFOG9
    {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},       // S_TFOG10
    {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},     // S_IFOG
    {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},     // S_IFOG01
    {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},      // S_IFOG02
    {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},      // S_IFOG2
    {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},      // S_IFOG3
    {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},      // S_IFOG4
    {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},       // S_IFOG5
    {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},  // S_PLAY
    {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},      // S_PLAY_RUN1
    {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},      // S_PLAY_RUN2
    {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},      // S_PLAY_RUN3
    {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},      // S_PLAY_RUN4
    {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},  // S_PLAY_ATK1
    {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},  // S_PLAY_ATK2
    {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},     // S_PLAY_PAIN
    {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
    {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},     // S_PLAY_DIE1
    {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0},   // S_PLAY_DIE2
    {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0},   // S_PLAY_DIE3
    {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},    // S_PLAY_DIE4
    {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},    // S_PLAY_DIE5
    {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},    // S_PLAY_DIE6
    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
    {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},    // S_PLAY_XDIE1
    {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0},       // S_PLAY_XDIE2
    {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0},  // S_PLAY_XDIE3
    {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},    // S_PLAY_XDIE4
    {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},    // S_PLAY_XDIE5
    {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},    // S_PLAY_XDIE6
    {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},    // S_PLAY_XDIE7
    {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},    // S_PLAY_XDIE8
    {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
    {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0},  // S_POSS_STND
    {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0},   // S_POSS_STND2
    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0},   // S_POSS_RUN1
    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0},   // S_POSS_RUN2
    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0},   // S_POSS_RUN3
    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0},   // S_POSS_RUN4
    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0},   // S_POSS_RUN5
    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0},   // S_POSS_RUN6
    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0},   // S_POSS_RUN7
    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0},   // S_POSS_RUN8
    {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0},     // S_POSS_ATK1
    {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0},       // S_POSS_ATK2
    {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},      // S_POSS_ATK3
    {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},     // S_POSS_PAIN
    {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0},    // S_POSS_PAIN2
    {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},      // S_POSS_DIE1
    {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0},  // S_POSS_DIE2
    {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0},    // S_POSS_DIE3
    {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},     // S_POSS_DIE4
    {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
    {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},    // S_POSS_XDIE1
    {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0},       // S_POSS_XDIE2
    {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0},  // S_POSS_XDIE3
    {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},    // S_POSS_XDIE4
    {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},    // S_POSS_XDIE5
    {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},    // S_POSS_XDIE6
    {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},    // S_POSS_XDIE7
    {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},    // S_POSS_XDIE8
    {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
    {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},   // S_POSS_RAISE1
    {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},    // S_POSS_RAISE2
    {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},    // S_POSS_RAISE3
    {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},      // S_POSS_RAISE4
    {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0},  // S_SPOS_STND
    {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0},   // S_SPOS_STND2
    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0},   // S_SPOS_RUN1
    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0},   // S_SPOS_RUN2
    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0},   // S_SPOS_RUN3
    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0},   // S_SPOS_RUN4
    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0},   // S_SPOS_RUN5
    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0},   // S_SPOS_RUN6
    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0},   // S_SPOS_RUN7
    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0},   // S_SPOS_RUN8
    {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0},     // S_SPOS_ATK1
    {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
    {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},     // S_SPOS_ATK3
    {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},     // S_SPOS_PAIN
    {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0},    // S_SPOS_PAIN2
    {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},      // S_SPOS_DIE1
    {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0},  // S_SPOS_DIE2
    {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0},    // S_SPOS_DIE3
    {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},     // S_SPOS_DIE4
    {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
    {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},    // S_SPOS_XDIE1
    {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0},       // S_SPOS_XDIE2
    {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0},  // S_SPOS_XDIE3
    {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},    // S_SPOS_XDIE4
    {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},    // S_SPOS_XDIE5
    {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},    // S_SPOS_XDIE6
    {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},    // S_SPOS_XDIE7
    {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},    // S_SPOS_XDIE8
    {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
    {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},   // S_SPOS_RAISE1
    {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},   // S_SPOS_RAISE2
    {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},    // S_SPOS_RAISE3
    {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},    // S_SPOS_RAISE4
    {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},      // S_SPOS_RAISE5
    {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0},  // S_VILE_STND
    {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0},   // S_VILE_STND2
    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0},       // S_VILE_RUN1
    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0},       // S_VILE_RUN2
    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0},       // S_VILE_RUN3
    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0},       // S_VILE_RUN4
    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0},       // S_VILE_RUN5
    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0},       // S_VILE_RUN6
    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0},       // S_VILE_RUN7
    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0},       // S_VILE_RUN8
    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0},      // S_VILE_RUN9
    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0},      // S_VILE_RUN10
    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0},      // S_VILE_RUN11
    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0},       // S_VILE_RUN12
    {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0},   // S_VILE_ATK1
    {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
    {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0},  // S_VILE_ATK3
    {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0},  // S_VILE_ATK4
    {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0},  // S_VILE_ATK5
    {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0},  // S_VILE_ATK6
    {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0},  // S_VILE_ATK7
    {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0},  // S_VILE_ATK8
    {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
    {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
    {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
    {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},        // S_VILE_HEAL1
    {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},        // S_VILE_HEAL2
    {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
    {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},    // S_VILE_PAIN
    {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0},   // S_VILE_PAIN2
    {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},     // S_VILE_DIE1
    {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
    {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0},   // S_VILE_DIE3
    {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},     // S_VILE_DIE4
    {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},     // S_VILE_DIE5
    {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},     // S_VILE_DIE6
    {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},     // S_VILE_DIE7
    {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},     // S_VILE_DIE8
    {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},    // S_VILE_DIE9
    {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
    {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0},       // S_FIRE1
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0},    // S_FIRE2
    {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0},    // S_FIRE3
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0},    // S_FIRE4
    {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0},     // S_FIRE5
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0},    // S_FIRE6
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0},    // S_FIRE7
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0},    // S_FIRE8
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0},   // S_FIRE9
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0},   // S_FIRE10
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0},   // S_FIRE11
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0},   // S_FIRE12
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0},   // S_FIRE13
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0},   // S_FIRE14
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0},   // S_FIRE15
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0},   // S_FIRE16
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0},   // S_FIRE17
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0},   // S_FIRE18
    {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0},    // S_FIRE19
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0},   // S_FIRE20
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0},   // S_FIRE21
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0},   // S_FIRE22
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0},   // S_FIRE23
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0},   // S_FIRE24
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0},   // S_FIRE25
    {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0},   // S_FIRE26
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0},   // S_FIRE27
    {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0},   // S_FIRE28
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0},   // S_FIRE29
    {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0},     // S_FIRE30
    {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
    {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
    {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
    {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},   // S_SMOKE5
    {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0},        // S_TRACER
    {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
    {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},  // S_TRACEEXP1
    {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},  // S_TRACEEXP2
    {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},       // S_TRACEEXP3
    {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0},  // S_SKEL_STND
    {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0},   // S_SKEL_STND2
    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0},   // S_SKEL_RUN1
    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0},   // S_SKEL_RUN2
    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0},   // S_SKEL_RUN3
    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0},   // S_SKEL_RUN4
    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0},   // S_SKEL_RUN5
    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0},   // S_SKEL_RUN6
    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0},   // S_SKEL_RUN7
    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0},   // S_SKEL_RUN8
    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0},  // S_SKEL_RUN9
    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0},  // S_SKEL_RUN10
    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0},  // S_SKEL_RUN11
    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0},   // S_SKEL_RUN12
    {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0},     // S_SKEL_FIST1
    {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0},     // S_SKEL_FIST2
    {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0},     // S_SKEL_FIST3
    {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0},        // S_SKEL_FIST4
    {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
    {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0},        // S_SKEL_MISS2
    {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0},  // S_SKEL_MISS3
    {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0},    // S_SKEL_MISS4
    {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},    // S_SKEL_PAIN
    {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0},   // S_SKEL_PAIN2
    {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},     // S_SKEL_DIE1
    {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},     // S_SKEL_DIE2
    {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
    {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0},   // S_SKEL_DIE4
    {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},     // S_SKEL_DIE5
    {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
    {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},   // S_SKEL_RAISE1
    {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},   // S_SKEL_RAISE2
    {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},   // S_SKEL_RAISE3
    {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},   // S_SKEL_RAISE4
    {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},   // S_SKEL_RAISE5
    {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},     // S_SKEL_RAISE6
    {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},   // S_FATSHOT1
    {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},   // S_FATSHOT2
    {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},  // S_FATSHOTX1
    {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},  // S_FATSHOTX2
    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},       // S_FATSHOTX3
    {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0},  // S_FATT_STND
    {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0},   // S_FATT_STND2
    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0},   // S_FATT_RUN1
    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0},   // S_FATT_RUN2
    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0},   // S_FATT_RUN3
    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0},   // S_FATT_RUN4
    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0},   // S_FATT_RUN5
    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0},   // S_FATT_RUN6
    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0},   // S_FATT_RUN7
    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0},   // S_FATT_RUN8
    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0},  // S_FATT_RUN9
    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0},  // S_FATT_RUN10
    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0},  // S_FATT_RUN11
    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0},   // S_FATT_RUN12
    {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0},       // S_FATT_ATK1
    {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0},      // S_FATT_ATK3
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0},      // S_FATT_ATK4
    {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0},      // S_FATT_ATK6
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0},      // S_FATT_ATK7
    {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0},     // S_FATT_ATK9
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0},      // S_FATT_ATK10
    {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},     // S_FATT_PAIN
    {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0},    // S_FATT_PAIN2
    {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},     // S_FATT_DIE1
    {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
    {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0},   // S_FATT_DIE3
    {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},     // S_FATT_DIE4
    {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},     // S_FATT_DIE5
    {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},     // S_FATT_DIE6
    {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},     // S_FATT_DIE7
    {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},     // S_FATT_DIE8
    {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},    // S_FATT_DIE9
    {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0},  // S_FATT_DIE10
    {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},   // S_FATT_RAISE1
    {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},   // S_FATT_RAISE2
    {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},   // S_FATT_RAISE3
    {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},   // S_FATT_RAISE4
    {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},   // S_FATT_RAISE5
    {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},   // S_FATT_RAISE6
    {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},   // S_FATT_RAISE7
    {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},     // S_FATT_RAISE8
    {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0},  // S_CPOS_STND
    {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0},   // S_CPOS_STND2
    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0},   // S_CPOS_RUN1
    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0},   // S_CPOS_RUN2
    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0},   // S_CPOS_RUN3
    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0},   // S_CPOS_RUN4
    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0},   // S_CPOS_RUN5
    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0},   // S_CPOS_RUN6
    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0},   // S_CPOS_RUN7
    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0},   // S_CPOS_RUN8
    {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0},     // S_CPOS_ATK1
    {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0},  // S_CPOS_ATK2
    {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0},  // S_CPOS_ATK3
    {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0},      // S_CPOS_ATK4
    {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},     // S_CPOS_PAIN
    {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0},    // S_CPOS_PAIN2
    {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},      // S_CPOS_DIE1
    {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0},  // S_CPOS_DIE2
    {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0},    // S_CPOS_DIE3
    {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},     // S_CPOS_DIE4
    {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},     // S_CPOS_DIE5
    {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},     // S_CPOS_DIE6
    {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
    {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},    // S_CPOS_XDIE1
    {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0},       // S_CPOS_XDIE2
    {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0},  // S_CPOS_XDIE3
    {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},    // S_CPOS_XDIE4
    {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},    // S_CPOS_XDIE5
    {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
    {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},   // S_CPOS_RAISE1
    {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},   // S_CPOS_RAISE2
    {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},   // S_CPOS_RAISE3
    {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},   // S_CPOS_RAISE4
    {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},    // S_CPOS_RAISE5
    {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},    // S_CPOS_RAISE6
    {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},      // S_CPOS_RAISE7
    {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0},  // S_TROO_STND
    {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0},   // S_TROO_STND2
    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0},   // S_TROO_RUN1
    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0},   // S_TROO_RUN2
    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0},   // S_TROO_RUN3
    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0},   // S_TROO_RUN4
    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0},   // S_TROO_RUN5
    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0},   // S_TROO_RUN6
    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0},   // S_TROO_RUN7
    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0},   // S_TROO_RUN8
    {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0},      // S_TROO_ATK1
    {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0},      // S_TROO_ATK2
    {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0},     // S_TROO_ATK3
    {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},     // S_TROO_PAIN
    {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0},    // S_TROO_PAIN2
    {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},      // S_TROO_DIE1
    {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0},  // S_TROO_DIE2
    {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},     // S_TROO_DIE3
    {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0},   // S_TROO_DIE4
    {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
    {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},    // S_TROO_XDIE1
    {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0},       // S_TROO_XDIE2
    {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},    // S_TROO_XDIE3
    {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0},  // S_TROO_XDIE4
    {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},    // S_TROO_XDIE5
    {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},    // S_TROO_XDIE6
    {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},    // S_TROO_XDIE7
    {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
    {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},   // S_TROO_RAISE1
    {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},   // S_TROO_RAISE2
    {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},   // S_TROO_RAISE3
    {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},    // S_TROO_RAISE4
    {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},      // S_TROO_RAISE5
    {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0},  // S_SARG_STND
    {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0},   // S_SARG_STND2
    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0},   // S_SARG_RUN1
    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0},   // S_SARG_RUN2
    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0},   // S_SARG_RUN3
    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0},   // S_SARG_RUN4
    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0},   // S_SARG_RUN5
    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0},   // S_SARG_RUN6
    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0},   // S_SARG_RUN7
    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0},   // S_SARG_RUN8
    {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0},      // S_SARG_ATK1
    {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0},      // S_SARG_ATK2
    {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0},      // S_SARG_ATK3
    {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},     // S_SARG_PAIN
    {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0},    // S_SARG_PAIN2
    {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},      // S_SARG_DIE1
    {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0},  // S_SARG_DIE2
    {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},     // S_SARG_DIE3
    {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0},   // S_SARG_DIE4
    {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},     // S_SARG_DIE5
    {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
    {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},   // S_SARG_RAISE1
    {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},   // S_SARG_RAISE2
    {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},   // S_SARG_RAISE3
    {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},   // S_SARG_RAISE4
    {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},    // S_SARG_RAISE5
    {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},      // S_SARG_RAISE6
    {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0},   // S_HEAD_STND
    {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0},   // S_HEAD_RUN1
    {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0},      // S_HEAD_ATK1
    {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0},      // S_HEAD_ATK2
    {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0},  // S_HEAD_ATK3
    {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},     // S_HEAD_PAIN
    {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0},   // S_HEAD_PAIN2
    {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},      // S_HEAD_PAIN3
    {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},      // S_HEAD_DIE1
    {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0},  // S_HEAD_DIE2
    {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},      // S_HEAD_DIE3
    {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},      // S_HEAD_DIE4
    {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0},   // S_HEAD_DIE5
    {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
    {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},   // S_HEAD_RAISE1
    {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},   // S_HEAD_RAISE2
    {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},    // S_HEAD_RAISE3
    {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},    // S_HEAD_RAISE4
    {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},    // S_HEAD_RAISE5
    {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},      // S_HEAD_RAISE6
    {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},    // S_BRBALL1
    {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},    // S_BRBALL2
    {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},   // S_BRBALLX1
    {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},   // S_BRBALLX2
    {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},       // S_BRBALLX3
    {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0},  // S_BOSS_STND
    {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0},   // S_BOSS_STND2
    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0},   // S_BOSS_RUN1
    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0},   // S_BOSS_RUN2
    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0},   // S_BOSS_RUN3
    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0},   // S_BOSS_RUN4
    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0},   // S_BOSS_RUN5
    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0},   // S_BOSS_RUN6
    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0},   // S_BOSS_RUN7
    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0},   // S_BOSS_RUN8
    {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0},      // S_BOSS_ATK1
    {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0},      // S_BOSS_ATK2
    {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0},     // S_BOSS_ATK3
    {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},     // S_BOSS_PAIN
    {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0},    // S_BOSS_PAIN2
    {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},      // S_BOSS_DIE1
    {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0},  // S_BOSS_DIE2
    {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},     // S_BOSS_DIE3
    {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0},   // S_BOSS_DIE4
    {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},     // S_BOSS_DIE5
    {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},     // S_BOSS_DIE6
    {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0},  // S_BOSS_DIE7
    {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},   // S_BOSS_RAISE1
    {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},   // S_BOSS_RAISE2
    {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},   // S_BOSS_RAISE3
    {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},   // S_BOSS_RAISE4
    {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},   // S_BOSS_RAISE5
    {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},    // S_BOSS_RAISE6
    {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},      // S_BOSS_RAISE7
    {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0},  // S_BOS2_STND
    {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0},   // S_BOS2_STND2
    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0},   // S_BOS2_RUN1
    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0},   // S_BOS2_RUN2
    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0},   // S_BOS2_RUN3
    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0},   // S_BOS2_RUN4
    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0},   // S_BOS2_RUN5
    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0},   // S_BOS2_RUN6
    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0},   // S_BOS2_RUN7
    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0},   // S_BOS2_RUN8
    {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0},      // S_BOS2_ATK1
    {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0},      // S_BOS2_ATK2
    {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0},     // S_BOS2_ATK3
    {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},     // S_BOS2_PAIN
    {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0},    // S_BOS2_PAIN2
    {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},      // S_BOS2_DIE1
    {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0},  // S_BOS2_DIE2
    {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},     // S_BOS2_DIE3
    {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0},   // S_BOS2_DIE4
    {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},     // S_BOS2_DIE5
    {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},     // S_BOS2_DIE6
    {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
    {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},   // S_BOS2_RAISE1
    {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},   // S_BOS2_RAISE2
    {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},   // S_BOS2_RAISE3
    {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},   // S_BOS2_RAISE4
    {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},   // S_BOS2_RAISE5
    {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},    // S_BOS2_RAISE6
    {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},      // S_BOS2_RAISE7
    {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0},     // S_SKULL_STND
    {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0},      // S_SKULL_STND2
    {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0},      // S_SKULL_RUN1
    {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0},      // S_SKULL_RUN2
    {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0},        // S_SKULL_ATK1
    {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0},        // S_SKULL_ATK2
    {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
    {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
    {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},        // S_SKULL_PAIN
    {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0},       // S_SKULL_PAIN2
    {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
    {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0},     // S_SKULL_DIE2
    {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
    {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0},       // S_SKULL_DIE4
    {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},     // S_SKULL_DIE5
    {SPR_SKUL,10,6,{NULL},S_NULL,0,0},  // S_SKULL_DIE6
    {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0},  // S_SPID_STND
    {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0},   // S_SPID_STND2
    {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0},   // S_SPID_RUN1
    {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0},   // S_SPID_RUN2
    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0},   // S_SPID_RUN3
    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0},   // S_SPID_RUN4
    {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0},   // S_SPID_RUN5
    {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0},   // S_SPID_RUN6
    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0},   // S_SPID_RUN7
    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0},   // S_SPID_RUN8
    {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0},  // S_SPID_RUN9
    {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0},  // S_SPID_RUN10
    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0},  // S_SPID_RUN11
    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0},   // S_SPID_RUN12
    {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
    {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},  // S_SPID_ATK2
    {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},  // S_SPID_ATK3
    {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},  // S_SPID_ATK4
    {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},     // S_SPID_PAIN
    {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0},    // S_SPID_PAIN2
    {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
    {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0},  // S_SPID_DIE2
    {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},    // S_SPID_DIE3
    {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},    // S_SPID_DIE4
    {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},    // S_SPID_DIE5
    {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},    // S_SPID_DIE6
    {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},    // S_SPID_DIE7
    {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},    // S_SPID_DIE8
    {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},   // S_SPID_DIE9
    {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},   // S_SPID_DIE10
    {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0},  // S_SPID_DIE11
    {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0},  // S_BSPI_STND
    {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0},   // S_BSPI_STND2
    {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},     // S_BSPI_SIGHT
    {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0},       // S_BSPI_RUN1
    {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0},   // S_BSPI_RUN2
    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0},   // S_BSPI_RUN3
    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0},   // S_BSPI_RUN4
    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0},   // S_BSPI_RUN5
    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0},   // S_BSPI_RUN6
    {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0},       // S_BSPI_RUN7
    {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0},   // S_BSPI_RUN8
    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0},  // S_BSPI_RUN9
    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0},  // S_BSPI_RUN10
    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0},  // S_BSPI_RUN11
    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0},   // S_BSPI_RUN12
    {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
    {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0},  // S_BSPI_ATK2
    {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},  // S_BSPI_ATK3
    {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0},  // S_BSPI_ATK4
    {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},     // S_BSPI_PAIN
    {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0},    // S_BSPI_PAIN2
    {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
    {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0},   // S_BSPI_DIE2
    {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},     // S_BSPI_DIE3
    {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},     // S_BSPI_DIE4
    {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},     // S_BSPI_DIE5
    {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},     // S_BSPI_DIE6
    {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0},  // S_BSPI_DIE7
    {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},   // S_BSPI_RAISE1
    {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},   // S_BSPI_RAISE2
    {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},   // S_BSPI_RAISE3
    {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},   // S_BSPI_RAISE4
    {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},   // S_BSPI_RAISE5
    {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},   // S_BSPI_RAISE6
    {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},      // S_BSPI_RAISE7
    {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},        // S_ARACH_PLAZ
    {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
    {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},        // S_ARACH_PLEX
    {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},        // S_ARACH_PLEX2
    {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},        // S_ARACH_PLEX3
    {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},        // S_ARACH_PLEX4
    {SPR_APBX,32772,5,{NULL},S_NULL,0,0},       // S_ARACH_PLEX5
    {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
    {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0},  // S_CYBER_STND2
    {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0},   // S_CYBER_RUN1
    {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0},  // S_CYBER_RUN2
    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0},  // S_CYBER_RUN3
    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0},  // S_CYBER_RUN4
    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0},  // S_CYBER_RUN5
    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0},  // S_CYBER_RUN6
    {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0},  // S_CYBER_RUN7
    {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0},  // S_CYBER_RUN8
    {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0},     // S_CYBER_ATK1
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0},   // S_CYBER_ATK2
    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0},    // S_CYBER_ATK3
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0},   // S_CYBER_ATK4
    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0},    // S_CYBER_ATK5
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0},   // S_CYBER_ATK6
    {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0},  // S_CYBER_PAIN
    {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},    // S_CYBER_DIE1
    {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0},        // S_CYBER_DIE2
    {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},    // S_CYBER_DIE3
    {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},   // S_CYBER_DIE4
    {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},   // S_CYBER_DIE5
    {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
    {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},   // S_CYBER_DIE7
    {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},   // S_CYBER_DIE8
    {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},  // S_CYBER_DIE9
    {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0},  // S_CYBER_DIE10
    {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0},   // S_PAIN_STND
    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0},   // S_PAIN_RUN1
    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0},   // S_PAIN_RUN2
    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0},   // S_PAIN_RUN3
    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0},   // S_PAIN_RUN4
    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0},   // S_PAIN_RUN5
    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0},   // S_PAIN_RUN6
    {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0},      // S_PAIN_ATK1
    {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0},      // S_PAIN_ATK2
    {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0},  // S_PAIN_ATK3
    {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0},  // S_PAIN_ATK4
    {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},     // S_PAIN_PAIN
    {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0},    // S_PAIN_PAIN2
    {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},  // S_PAIN_DIE1
    {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0},      // S_PAIN_DIE2
    {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},  // S_PAIN_DIE3
    {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},  // S_PAIN_DIE4
    {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0},     // S_PAIN_DIE5
    {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},       // S_PAIN_DIE6
    {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},   // S_PAIN_RAISE1
    {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},   // S_PAIN_RAISE2
    {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},   // S_PAIN_RAISE3
    {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},    // S_PAIN_RAISE4
    {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},    // S_PAIN_RAISE5
    {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},      // S_PAIN_RAISE6
    {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0},  // S_SSWV_STND
    {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0},   // S_SSWV_STND2
    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0},   // S_SSWV_RUN1
    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0},   // S_SSWV_RUN2
    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0},   // S_SSWV_RUN3
    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0},   // S_SSWV_RUN4
    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0},   // S_SSWV_RUN5
    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0},   // S_SSWV_RUN6
    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0},   // S_SSWV_RUN7
    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0},   // S_SSWV_RUN8
    {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0},     // S_SSWV_ATK1
    {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0},     // S_SSWV_ATK2
    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0},  // S_SSWV_ATK3
    {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0},      // S_SSWV_ATK4
    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0},  // S_SSWV_ATK5
    {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0},      // S_SSWV_ATK6
    {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},     // S_SSWV_PAIN
    {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0},    // S_SSWV_PAIN2
    {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},      // S_SSWV_DIE1
    {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0},  // S_SSWV_DIE2
    {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0},   // S_SSWV_DIE3
    {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},     // S_SSWV_DIE4
    {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
    {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},    // S_SSWV_XDIE1
    {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0},       // S_SSWV_XDIE2
    {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0},  // S_SSWV_XDIE3
    {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},    // S_SSWV_XDIE4
    {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},    // S_SSWV_XDIE5
    {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},    // S_SSWV_XDIE6
    {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},    // S_SSWV_XDIE7
    {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},    // S_SSWV_XDIE8
    {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
    {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},   // S_SSWV_RAISE1
    {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},   // S_SSWV_RAISE2
    {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},   // S_SSWV_RAISE3
    {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},    // S_SSWV_RAISE4
    {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},      // S_SSWV_RAISE5
    {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},      // S_KEENSTND
    {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},      // S_COMMKEEN
    {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},      // S_COMMKEEN2
    {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0},  // S_COMMKEEN3
    {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},      // S_COMMKEEN4
    {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},      // S_COMMKEEN5
    {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},      // S_COMMKEEN6
    {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},      // S_COMMKEEN7
    {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},      // S_COMMKEEN8
    {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},     // S_COMMKEEN9
    {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},     // S_COMMKEEN10
    {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
    {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},         // S_COMMKEEN12
    {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},     // S_KEENPAIN
    {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0},    // S_KEENPAIN2
    {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},          // S_BRAIN
    {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0},  // S_BRAIN_PAIN
    {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0},  // S_BRAIN_DIE1
    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},    // S_BRAIN_DIE2
    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},    // S_BRAIN_DIE3
    {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0},    // S_BRAIN_DIE4
    {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0},    // S_BRAINEYE
    {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0},    // S_BRAINEYESEE
    {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0},     // S_BRAINEYE1
    {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0},     // S_SPAWN1
    {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0},       // S_SPAWN2
    {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0},       // S_SPAWN3
    {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0},       // S_SPAWN4
    {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0},       // S_SPAWNFIRE1
    {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0},       // S_SPAWNFIRE2
    {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0},       // S_SPAWNFIRE3
    {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0},       // S_SPAWNFIRE4
    {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0},       // S_SPAWNFIRE5
    {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0},       // S_SPAWNFIRE6
    {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0},       // S_SPAWNFIRE7
    {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0},             // S_SPAWNFIRE8
    {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},     // S_BRAINEXPLODE1
    {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},     // S_BRAINEXPLODE2
    {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0},    // S_BRAINEXPLODE3
    {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},  // S_ARM1
    {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},       // S_ARM1A
    {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},  // S_ARM2
    {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},       // S_ARM2A
    {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},   // S_BAR1
    {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},   // S_BAR2
    {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},      // S_BEXP
    {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0},  // S_BEXP2
    {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},      // S_BEXP3
    {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0},        // S_BEXP4
    {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},      // S_BEXP5
    {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},      // S_BBAR1
    {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},      // S_BBAR2
    {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},      // S_BBAR3
    {SPR_BON1,0,6,{NULL},S_BON1A,0,0},  // S_BON1
    {SPR_BON1,1,6,{NULL},S_BON1B,0,0},  // S_BON1A
    {SPR_BON1,2,6,{NULL},S_BON1C,0,0},  // S_BON1B
    {SPR_BON1,3,6,{NULL},S_BON1D,0,0},  // S_BON1C
    {SPR_BON1,2,6,{NULL},S_BON1E,0,0},  // S_BON1D
    {SPR_BON1,1,6,{NULL},S_BON1,0,0},   // S_BON1E
    {SPR_BON2,0,6,{NULL},S_BON2A,0,0},  // S_BON2
    {SPR_BON2,1,6,{NULL},S_BON2B,0,0},  // S_BON2A
    {SPR_BON2,2,6,{NULL},S_BON2C,0,0},  // S_BON2B
    {SPR_BON2,3,6,{NULL},S_BON2D,0,0},  // S_BON2C
    {SPR_BON2,2,6,{NULL},S_BON2E,0,0},  // S_BON2D
    {SPR_BON2,1,6,{NULL},S_BON2,0,0},   // S_BON2E
    {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
    {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},      // S_BKEY2
    {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
    {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},      // S_RKEY2
    {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
    {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},      // S_YKEY2
    {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},       // S_BSKULL
    {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},    // S_BSKULL2
    {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},       // S_RSKULL
    {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},    // S_RSKULL2
    {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},       // S_YSKULL
    {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},    // S_YSKULL2
    {SPR_STIM,0,-1,{NULL},S_NULL,0,0},  // S_STIM
    {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},  // S_MEDI
    {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},      // S_SOUL
    {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},      // S_SOUL2
    {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},      // S_SOUL3
    {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},      // S_SOUL4
    {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},      // S_SOUL5
    {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},       // S_SOUL6
    {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},      // S_PINV
    {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},      // S_PINV2
    {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},      // S_PINV3
    {SPR_PINV,32771,6,{NULL},S_PINV,0,0},       // S_PINV4
    {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},      // S_PSTR
    {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},      // S_PINS
    {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},      // S_PINS2
    {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},      // S_PINS3
    {SPR_PINS,32771,6,{NULL},S_PINS,0,0},       // S_PINS4
    {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},      // S_MEGA
    {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},      // S_MEGA2
    {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},      // S_MEGA3
    {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},       // S_MEGA4
    {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},      // S_SUIT
    {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},      // S_PMAP
    {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},      // S_PMAP2
    {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},      // S_PMAP3
    {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},      // S_PMAP4
    {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},      // S_PMAP5
    {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},       // S_PMAP6
    {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},      // S_PVIS
    {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},   // S_PVIS2
    {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},  // S_CLIP
    {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},  // S_AMMO
    {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},  // S_ROCK
    {SPR_BROK,0,-1,{NULL},S_NULL,0,0},  // S_BROK
    {SPR_CELL,0,-1,{NULL},S_NULL,0,0},  // S_CELL
    {SPR_CELP,0,-1,{NULL},S_NULL,0,0},  // S_CELP
    {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},  // S_SHEL
    {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},  // S_SBOX
    {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},  // S_BPAK
    {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},  // S_BFUG
    {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},  // S_MGUN
    {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},  // S_CSAW
    {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},  // S_LAUN
    {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},  // S_PLAS
    {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},  // S_SHOT
    {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},  // S_SHOT2
    {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},      // S_COLU
    {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},  // S_STALAG
    {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
    {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
    {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},  // S_BLOODYTWITCH3
    {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},   // S_BLOODYTWITCH4
    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
    {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
    {SPR_POL2,0,-1,{NULL},S_NULL,0,0},  // S_HEADSONSTICK
    {SPR_POL5,0,-1,{NULL},S_NULL,0,0},  // S_GIBS
    {SPR_POL4,0,-1,{NULL},S_NULL,0,0},  // S_HEADONASTICK
    {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},       // S_HEADCANDLES
    {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},        // S_HEADCANDLES2
    {SPR_POL1,0,-1,{NULL},S_NULL,0,0},  // S_DEADSTICK
    {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},     // S_LIVESTICK
    {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},      // S_LIVESTICK2
    {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},  // S_MEAT2
    {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},  // S_MEAT3
    {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},  // S_MEAT4
    {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},  // S_MEAT5
    {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},  // S_STALAGTITE
    {SPR_COL1,0,-1,{NULL},S_NULL,0,0},  // S_TALLGRNCOL
    {SPR_COL2,0,-1,{NULL},S_NULL,0,0},  // S_SHRTGRNCOL
    {SPR_COL3,0,-1,{NULL},S_NULL,0,0},  // S_TALLREDCOL
    {SPR_COL4,0,-1,{NULL},S_NULL,0,0},  // S_SHRTREDCOL
    {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},      // S_CANDLESTIK
    {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},      // S_CANDELABRA
    {SPR_COL6,0,-1,{NULL},S_NULL,0,0},  // S_SKULLCOL
    {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},  // S_TORCHTREE
    {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},  // S_BIGTREE
    {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},  // S_TECHPILLAR
    {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},   // S_EVILEYE
    {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},   // S_EVILEYE2
    {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},   // S_EVILEYE3
    {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},    // S_EVILEYE4
    {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},        // S_FLOATSKULL
    {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},        // S_FLOATSKULL2
    {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
    {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},     // S_HEARTCOL
    {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},      // S_HEARTCOL2
    {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
    {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
    {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
    {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},  // S_BLUETORCH4
    {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},        // S_GREENTORCH
    {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},        // S_GREENTORCH2
    {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},        // S_GREENTORCH3
    {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
    {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},  // S_REDTORCH
    {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},  // S_REDTORCH2
    {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},  // S_REDTORCH3
    {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},   // S_REDTORCH4
    {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},        // S_BTORCHSHRT
    {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},        // S_BTORCHSHRT2
    {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},        // S_BTORCHSHRT3
    {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
    {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},        // S_GTORCHSHRT
    {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},        // S_GTORCHSHRT2
    {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},        // S_GTORCHSHRT3
    {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
    {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},        // S_RTORCHSHRT
    {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},        // S_RTORCHSHRT2
    {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},        // S_RTORCHSHRT3
    {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
    {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},  // S_HANGNOGUTS
    {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},  // S_HANGBNOBRAIN
    {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},  // S_HANGTLOOKDN
    {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},  // S_HANGTSKULL
    {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},  // S_HANGTLOOKUP
    {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},  // S_HANGTNOBRAIN
    {SPR_POB1,0,-1,{NULL},S_NULL,0,0},  // S_COLONGIBS
    {SPR_POB2,0,-1,{NULL},S_NULL,0,0},  // S_SMALLPOOL
    {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},          // S_BRAINSTEM
    {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},  // S_TECHLAMP
    {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},  // S_TECHLAMP2
    {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},  // S_TECHLAMP3
    {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},   // S_TECHLAMP4
    {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
    {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
    {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
    {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}   // S_TECH2LAMP4
};

mobjinfo_t mobjinfo[NUMMOBJTYPES] = {

    {           // MT_PLAYER
        -1,             // doomednum
        S_PLAY,         // spawnstate
        100,            // spawnhealth
        S_PLAY_RUN1,            // seestate
        sfx_None,               // seesound
        0,              // reactiontime
        sfx_None,               // attacksound
        S_PLAY_PAIN,            // painstate
        255,            // painchance
        sfx_plpain,             // painsound
        S_NULL,         // meleestate
        S_PLAY_ATK1,            // missilestate
        S_PLAY_DIE1,            // deathstate
        S_PLAY_XDIE1,           // xdeathstate
        sfx_pldeth,             // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_POSSESSED
        3004,           // doomednum
        S_POSS_STND,            // spawnstate
        20,             // spawnhealth
        S_POSS_RUN1,            // seestate
        sfx_posit1,             // seesound
        8,              // reactiontime
        sfx_pistol,             // attacksound
        S_POSS_PAIN,            // painstate
        200,            // painchance
        sfx_popain,             // painsound
        0,              // meleestate
        S_POSS_ATK1,            // missilestate
        S_POSS_DIE1,            // deathstate
        S_POSS_XDIE1,           // xdeathstate
        sfx_podth1,             // deathsound
        8,              // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_posact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_POSS_RAISE1           // raisestate
    },

    {           // MT_SHOTGUY
        9,              // doomednum
        S_SPOS_STND,            // spawnstate
        30,             // spawnhealth
        S_SPOS_RUN1,            // seestate
        sfx_posit2,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_SPOS_PAIN,            // painstate
        170,            // painchance
        sfx_popain,             // painsound
        0,              // meleestate
        S_SPOS_ATK1,            // missilestate
        S_SPOS_DIE1,            // deathstate
        S_SPOS_XDIE1,           // xdeathstate
        sfx_podth2,             // deathsound
        8,              // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_posact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_SPOS_RAISE1           // raisestate
    },

    {           // MT_VILE
        64,             // doomednum
        S_VILE_STND,            // spawnstate
        700,            // spawnhealth
        S_VILE_RUN1,            // seestate
        sfx_vilsit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_VILE_PAIN,            // painstate
        10,             // painchance
        sfx_vipain,             // painsound
        0,              // meleestate
        S_VILE_ATK1,            // missilestate
        S_VILE_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_vildth,             // deathsound
        15,             // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        500,            // mass
        0,              // damage
        sfx_vilact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_FIRE
        -1,             // doomednum
        S_FIRE1,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_UNDEAD
        66,             // doomednum
        S_SKEL_STND,            // spawnstate
        300,            // spawnhealth
        S_SKEL_RUN1,            // seestate
        sfx_skesit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_SKEL_PAIN,            // painstate
        100,            // painchance
        sfx_popain,             // painsound
        S_SKEL_FIST1,           // meleestate
        S_SKEL_MISS1,           // missilestate
        S_SKEL_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_skedth,             // deathsound
        10,             // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        500,            // mass
        0,              // damage
        sfx_skeact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_SKEL_RAISE1           // raisestate
    },

    {           // MT_TRACER
        -1,             // doomednum
        S_TRACER,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_skeatk,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_TRACEEXP1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_barexp,             // deathsound
        10*FRACUNIT,            // speed
        11*FRACUNIT,            // radius
        8*FRACUNIT,             // height
        100,            // mass
        10,             // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_SMOKE
        -1,             // doomednum
        S_SMOKE1,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_FATSO
        67,             // doomednum
        S_FATT_STND,            // spawnstate
        600,            // spawnhealth
        S_FATT_RUN1,            // seestate
        sfx_mansit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_FATT_PAIN,            // painstate
        80,             // painchance
        sfx_mnpain,             // painsound
        0,              // meleestate
        S_FATT_ATK1,            // missilestate
        S_FATT_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_mandth,             // deathsound
        8,              // speed
        48*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        1000,           // mass
        0,              // damage
        sfx_posact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_FATT_RAISE1           // raisestate
    },

    {           // MT_FATSHOT
        -1,             // doomednum
        S_FATSHOT1,             // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_firsht,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_FATSHOTX1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        20*FRACUNIT,            // speed
        6*FRACUNIT,             // radius
        8*FRACUNIT,             // height
        100,            // mass
        8,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_CHAINGUY
        65,             // doomednum
        S_CPOS_STND,            // spawnstate
        70,             // spawnhealth
        S_CPOS_RUN1,            // seestate
        sfx_posit2,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_CPOS_PAIN,            // painstate
        170,            // painchance
        sfx_popain,             // painsound
        0,              // meleestate
        S_CPOS_ATK1,            // missilestate
        S_CPOS_DIE1,            // deathstate
        S_CPOS_XDIE1,           // xdeathstate
        sfx_podth2,             // deathsound
        8,              // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_posact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_CPOS_RAISE1           // raisestate
    },

    {           // MT_TROOP
        3001,           // doomednum
        S_TROO_STND,            // spawnstate
        60,             // spawnhealth
        S_TROO_RUN1,            // seestate
        sfx_bgsit1,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_TROO_PAIN,            // painstate
        200,            // painchance
        sfx_popain,             // painsound
        S_TROO_ATK1,            // meleestate
        S_TROO_ATK1,            // missilestate
        S_TROO_DIE1,            // deathstate
        S_TROO_XDIE1,           // xdeathstate
        sfx_bgdth1,             // deathsound
        8,              // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_bgact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_TROO_RAISE1           // raisestate
    },

    {           // MT_SERGEANT
        3002,           // doomednum
        S_SARG_STND,            // spawnstate
        150,            // spawnhealth
        S_SARG_RUN1,            // seestate
        sfx_sgtsit,             // seesound
        8,              // reactiontime
        sfx_sgtatk,             // attacksound
        S_SARG_PAIN,            // painstate
        180,            // painchance
        sfx_dmpain,             // painsound
        S_SARG_ATK1,            // meleestate
        0,              // missilestate
        S_SARG_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_sgtdth,             // deathsound
        10,             // speed
        30*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        400,            // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_SARG_RAISE1           // raisestate
    },

    {           // MT_SHADOWS
        58,             // doomednum
        S_SARG_STND,            // spawnstate
        150,            // spawnhealth
        S_SARG_RUN1,            // seestate
        sfx_sgtsit,             // seesound
        8,              // reactiontime
        sfx_sgtatk,             // attacksound
        S_SARG_PAIN,            // painstate
        180,            // painchance
        sfx_dmpain,             // painsound
        S_SARG_ATK1,            // meleestate
        0,              // missilestate
        S_SARG_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_sgtdth,             // deathsound
        10,             // speed
        30*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        400,            // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,           // flags
        S_SARG_RAISE1           // raisestate
    },

    {           // MT_HEAD
        3005,           // doomednum
        S_HEAD_STND,            // spawnstate
        400,            // spawnhealth
        S_HEAD_RUN1,            // seestate
        sfx_cacsit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_HEAD_PAIN,            // painstate
        128,            // painchance
        sfx_dmpain,             // painsound
        0,              // meleestate
        S_HEAD_ATK1,            // missilestate
        S_HEAD_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_cacdth,             // deathsound
        8,              // speed
        31*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        400,            // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,               // flags
        S_HEAD_RAISE1           // raisestate
    },

    {           // MT_BRUISER
        3003,           // doomednum
        S_BOSS_STND,            // spawnstate
        1000,           // spawnhealth
        S_BOSS_RUN1,            // seestate
        sfx_brssit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_BOSS_PAIN,            // painstate
        50,             // painchance
        sfx_dmpain,             // painsound
        S_BOSS_ATK1,            // meleestate
        S_BOSS_ATK1,            // missilestate
        S_BOSS_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_brsdth,             // deathsound
        8,              // speed
        24*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        1000,           // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_BOSS_RAISE1           // raisestate
    },

    {           // MT_BRUISERSHOT
        -1,             // doomednum
        S_BRBALL1,              // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_firsht,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_BRBALLX1,             // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        15*FRACUNIT,            // speed
        6*FRACUNIT,             // radius
        8*FRACUNIT,             // height
        100,            // mass
        8,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_KNIGHT
        69,             // doomednum
        S_BOS2_STND,            // spawnstate
        500,            // spawnhealth
        S_BOS2_RUN1,            // seestate
        sfx_kntsit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_BOS2_PAIN,            // painstate
        50,             // painchance
        sfx_dmpain,             // painsound
        S_BOS2_ATK1,            // meleestate
        S_BOS2_ATK1,            // missilestate
        S_BOS2_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_kntdth,             // deathsound
        8,              // speed
        24*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        1000,           // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_BOS2_RAISE1           // raisestate
    },

    {           // MT_SKULL
        3006,           // doomednum
        S_SKULL_STND,           // spawnstate
        100,            // spawnhealth
        S_SKULL_RUN1,           // seestate
        0,              // seesound
        8,              // reactiontime
        sfx_sklatk,             // attacksound
        S_SKULL_PAIN,           // painstate
        256,            // painchance
        sfx_dmpain,             // painsound
        0,              // meleestate
        S_SKULL_ATK1,           // missilestate
        S_SKULL_DIE1,           // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        8,              // speed
        16*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        50,             // mass
        3,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,            // flags
        S_NULL          // raisestate
    },

    {           // MT_SPIDER
        7,              // doomednum
        S_SPID_STND,            // spawnstate
        3000,           // spawnhealth
        S_SPID_RUN1,            // seestate
        sfx_spisit,             // seesound
        8,              // reactiontime
        sfx_shotgn,             // attacksound
        S_SPID_PAIN,            // painstate
        40,             // painchance
        sfx_dmpain,             // painsound
        0,              // meleestate
        S_SPID_ATK1,            // missilestate
        S_SPID_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_spidth,             // deathsound
        12,             // speed
        128*FRACUNIT,           // radius
        100*FRACUNIT,           // height
        1000,           // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_BABY
        68,             // doomednum
        S_BSPI_STND,            // spawnstate
        500,            // spawnhealth
        S_BSPI_SIGHT,           // seestate
        sfx_bspsit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_BSPI_PAIN,            // painstate
        128,            // painchance
        sfx_dmpain,             // painsound
        0,              // meleestate
        S_BSPI_ATK1,            // missilestate
        S_BSPI_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_bspdth,             // deathsound
        12,             // speed
        64*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        600,            // mass
        0,              // damage
        sfx_bspact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_BSPI_RAISE1           // raisestate
    },

    {           // MT_CYBORG
        16,             // doomednum
        S_CYBER_STND,           // spawnstate
        4000,           // spawnhealth
        S_CYBER_RUN1,           // seestate
        sfx_cybsit,             // seesound
        8,              // reactiontime
        0,              // attacksound
        S_CYBER_PAIN,           // painstate
        20,             // painchance
        sfx_dmpain,             // painsound
        0,              // meleestate
        S_CYBER_ATK1,           // missilestate
        S_CYBER_DIE1,           // deathstate
        S_NULL,         // xdeathstate
        sfx_cybdth,             // deathsound
        16,             // speed
        40*FRACUNIT,            // radius
        110*FRACUNIT,           // height
        1000,           // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_PAIN
        71,             // doomednum
        S_PAIN_STND,            // spawnstate
        400,            // spawnhealth
        S_PAIN_RUN1,            // seestate
        sfx_pesit,              // seesound
        8,              // reactiontime
        0,              // attacksound
        S_PAIN_PAIN,            // painstate
        128,            // painchance
        sfx_pepain,             // painsound
        0,              // meleestate
        S_PAIN_ATK1,            // missilestate
        S_PAIN_DIE1,            // deathstate
        S_NULL,         // xdeathstate
        sfx_pedth,              // deathsound
        8,              // speed
        31*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        400,            // mass
        0,              // damage
        sfx_dmact,              // activesound
        MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,               // flags
        S_PAIN_RAISE1           // raisestate
    },

    {           // MT_WOLFSS
        84,             // doomednum
        S_SSWV_STND,            // spawnstate
        50,             // spawnhealth
        S_SSWV_RUN1,            // seestate
        sfx_sssit,              // seesound
        8,              // reactiontime
        0,              // attacksound
        S_SSWV_PAIN,            // painstate
        170,            // painchance
        sfx_popain,             // painsound
        0,              // meleestate
        S_SSWV_ATK1,            // missilestate
        S_SSWV_DIE1,            // deathstate
        S_SSWV_XDIE1,           // xdeathstate
        sfx_ssdth,              // deathsound
        8,              // speed
        20*FRACUNIT,            // radius
        56*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_posact,             // activesound
        MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
        S_SSWV_RAISE1           // raisestate
    },

    {           // MT_KEEN
        72,             // doomednum
        S_KEENSTND,             // spawnstate
        100,            // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_KEENPAIN,             // painstate
        256,            // painchance
        sfx_keenpn,             // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_COMMKEEN,             // deathstate
        S_NULL,         // xdeathstate
        sfx_keendt,             // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        72*FRACUNIT,            // height
        10000000,               // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,                // flags
        S_NULL          // raisestate
    },

    {           // MT_BOSSBRAIN
        88,             // doomednum
        S_BRAIN,                // spawnstate
        250,            // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_BRAIN_PAIN,           // painstate
        255,            // painchance
        sfx_bospn,              // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_BRAIN_DIE1,           // deathstate
        S_NULL,         // xdeathstate
        sfx_bosdth,             // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        10000000,               // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SHOOTABLE,          // flags
        S_NULL          // raisestate
    },

    {           // MT_BOSSSPIT
        89,             // doomednum
        S_BRAINEYE,             // spawnstate
        1000,           // spawnhealth
        S_BRAINEYESEE,          // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        32*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
        S_NULL          // raisestate
    },

    {           // MT_BOSSTARGET
        87,             // doomednum
        S_NULL,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        32*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
        S_NULL          // raisestate
    },

    {           // MT_SPAWNSHOT
        -1,             // doomednum
        S_SPAWN1,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_bospit,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        10*FRACUNIT,            // speed
        6*FRACUNIT,             // radius
        32*FRACUNIT,            // height
        100,            // mass
        3,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,             // flags
        S_NULL          // raisestate
    },

    {           // MT_SPAWNFIRE
        -1,             // doomednum
        S_SPAWNFIRE1,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_BARREL
        2035,           // doomednum
        S_BAR1,         // spawnstate
        20,             // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_BEXP,         // deathstate
        S_NULL,         // xdeathstate
        sfx_barexp,             // deathsound
        0,              // speed
        10*FRACUNIT,            // radius
        42*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
        S_NULL          // raisestate
    },

    {           // MT_TROOPSHOT
        -1,             // doomednum
        S_TBALL1,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_firsht,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_TBALLX1,              // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        10*FRACUNIT,            // speed
        6*FRACUNIT,             // radius
        8*FRACUNIT,             // height
        100,            // mass
        3,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_HEADSHOT
        -1,             // doomednum
        S_RBALL1,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_firsht,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_RBALLX1,              // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        10*FRACUNIT,            // speed
        6*FRACUNIT,             // radius
        8*FRACUNIT,             // height
        100,            // mass
        5,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_ROCKET
        -1,             // doomednum
        S_ROCKET,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_rlaunc,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_EXPLODE1,             // deathstate
        S_NULL,         // xdeathstate
        sfx_barexp,             // deathsound
        20*FRACUNIT,            // speed
        11*FRACUNIT,            // radius
        8*FRACUNIT,             // height
        100,            // mass
        20,             // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_PLASMA
        -1,             // doomednum
        S_PLASBALL,             // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_plasma,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_PLASEXP,              // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        25*FRACUNIT,            // speed
        13*FRACUNIT,            // radius
        8*FRACUNIT,             // height
        100,            // mass
        5,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_BFG
        -1,             // doomednum
        S_BFGSHOT,              // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        0,              // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_BFGLAND,              // deathstate
        S_NULL,         // xdeathstate
        sfx_rxplod,             // deathsound
        25*FRACUNIT,            // speed
        13*FRACUNIT,            // radius
        8*FRACUNIT,             // height
        100,            // mass
        100,            // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_ARACHPLAZ
        -1,             // doomednum
        S_ARACH_PLAZ,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_plasma,             // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_ARACH_PLEX,           // deathstate
        S_NULL,         // xdeathstate
        sfx_firxpl,             // deathsound
        25*FRACUNIT,            // speed
        13*FRACUNIT,            // radius
        8*FRACUNIT,             // height
        100,            // mass
        5,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
        S_NULL          // raisestate
    },

    {           // MT_PUFF
        -1,             // doomednum
        S_PUFF1,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_BLOOD
        -1,             // doomednum
        S_BLOOD1,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP,          // flags
        S_NULL          // raisestate
    },

    {           // MT_TFOG
        -1,             // doomednum
        S_TFOG,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_IFOG
        -1,             // doomednum
        S_IFOG,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_TELEPORTMAN
        14,             // doomednum
        S_NULL,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
        S_NULL          // raisestate
    },

    {           // MT_EXTRABFG
        -1,             // doomednum
        S_BFGEXP,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC0
        2018,           // doomednum
        S_ARM1,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC1
        2019,           // doomednum
        S_ARM2,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC2
        2014,           // doomednum
        S_BON1,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC3
        2015,           // doomednum
        S_BON2,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC4
        5,              // doomednum
        S_BKEY,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC5
        13,             // doomednum
        S_RKEY,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC6
        6,              // doomednum
        S_YKEY,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC7
        39,             // doomednum
        S_YSKULL,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC8
        38,             // doomednum
        S_RSKULL,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC9
        40,             // doomednum
        S_BSKULL,               // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_NOTDMATCH,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC10
        2011,           // doomednum
        S_STIM,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC11
        2012,           // doomednum
        S_MEDI,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC12
        2013,           // doomednum
        S_SOUL,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_INV
        2022,           // doomednum
        S_PINV,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC13
        2023,           // doomednum
        S_PSTR,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_INS
        2024,           // doomednum
        S_PINS,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC14
        2025,           // doomednum
        S_SUIT,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC15
        2026,           // doomednum
        S_PMAP,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC16
        2045,           // doomednum
        S_PVIS,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_MEGA
        83,             // doomednum
        S_MEGA,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL|MF_COUNTITEM,                // flags
        S_NULL          // raisestate
    },

    {           // MT_CLIP
        2007,           // doomednum
        S_CLIP,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC17
        2048,           // doomednum
        S_AMMO,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC18
        2010,           // doomednum
        S_ROCK,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC19
        2046,           // doomednum
        S_BROK,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC20
        2047,           // doomednum
        S_CELL,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC21
        17,             // doomednum
        S_CELP,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC22
        2008,           // doomednum
        S_SHEL,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC23
        2049,           // doomednum
        S_SBOX,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC24
        8,              // doomednum
        S_BPAK,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC25
        2006,           // doomednum
        S_BFUG,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_CHAINGUN
        2002,           // doomednum
        S_MGUN,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC26
        2005,           // doomednum
        S_CSAW,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC27
        2003,           // doomednum
        S_LAUN,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC28
        2004,           // doomednum
        S_PLAS,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_SHOTGUN
        2001,           // doomednum
        S_SHOT,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_SUPERSHOTGUN
        82,             // doomednum
        S_SHOT2,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPECIAL,             // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC29
        85,             // doomednum
        S_TECHLAMP,             // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC30
        86,             // doomednum
        S_TECH2LAMP,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC31
        2028,           // doomednum
        S_COLU,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC32
        30,             // doomednum
        S_TALLGRNCOL,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC33
        31,             // doomednum
        S_SHRTGRNCOL,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC34
        32,             // doomednum
        S_TALLREDCOL,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC35
        33,             // doomednum
        S_SHRTREDCOL,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC36
        37,             // doomednum
        S_SKULLCOL,             // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC37
        36,             // doomednum
        S_HEARTCOL,             // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC38
        41,             // doomednum
        S_EVILEYE,              // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC39
        42,             // doomednum
        S_FLOATSKULL,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC40
        43,             // doomednum
        S_TORCHTREE,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC41
        44,             // doomednum
        S_BLUETORCH,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC42
        45,             // doomednum
        S_GREENTORCH,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC43
        46,             // doomednum
        S_REDTORCH,             // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC44
        55,             // doomednum
        S_BTORCHSHRT,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC45
        56,             // doomednum
        S_GTORCHSHRT,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC46
        57,             // doomednum
        S_RTORCHSHRT,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC47
        47,             // doomednum
        S_STALAGTITE,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC48
        48,             // doomednum
        S_TECHPILLAR,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC49
        34,             // doomednum
        S_CANDLESTIK,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC50
        35,             // doomednum
        S_CANDELABRA,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC51
        49,             // doomednum
        S_BLOODYTWITCH,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        68*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC52
        50,             // doomednum
        S_MEAT2,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        84*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC53
        51,             // doomednum
        S_MEAT3,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        84*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC54
        52,             // doomednum
        S_MEAT4,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        68*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC55
        53,             // doomednum
        S_MEAT5,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        52*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC56
        59,             // doomednum
        S_MEAT2,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        84*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC57
        60,             // doomednum
        S_MEAT4,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        68*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC58
        61,             // doomednum
        S_MEAT3,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        52*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC59
        62,             // doomednum
        S_MEAT5,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        52*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC60
        63,             // doomednum
        S_BLOODYTWITCH,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        68*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC61
        22,             // doomednum
        S_HEAD_DIE6,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC62
        15,             // doomednum
        S_PLAY_DIE7,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC63
        18,             // doomednum
        S_POSS_DIE5,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC64
        21,             // doomednum
        S_SARG_DIE6,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC65
        23,             // doomednum
        S_SKULL_DIE6,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC66
        20,             // doomednum
        S_TROO_DIE5,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC67
        19,             // doomednum
        S_SPOS_DIE5,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC68
        10,             // doomednum
        S_PLAY_XDIE9,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC69
        12,             // doomednum
        S_PLAY_XDIE9,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC70
        28,             // doomednum
        S_HEADSONSTICK,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC71
        24,             // doomednum
        S_GIBS,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        0,              // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC72
        27,             // doomednum
        S_HEADONASTICK,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC73
        29,             // doomednum
        S_HEADCANDLES,          // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC74
        25,             // doomednum
        S_DEADSTICK,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC75
        26,             // doomednum
        S_LIVESTICK,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC76
        54,             // doomednum
        S_BIGTREE,              // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        32*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC77
        70,             // doomednum
        S_BBAR1,                // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID,               // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC78
        73,             // doomednum
        S_HANGNOGUTS,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        88*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC79
        74,             // doomednum
        S_HANGBNOBRAIN,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        88*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC80
        75,             // doomednum
        S_HANGTLOOKDN,          // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC81
        76,             // doomednum
        S_HANGTSKULL,           // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC82
        77,             // doomednum
        S_HANGTLOOKUP,          // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC83
        78,             // doomednum
        S_HANGTNOBRAIN,         // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        16*FRACUNIT,            // radius
        64*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC84
        79,             // doomednum
        S_COLONGIBS,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC85
        80,             // doomednum
        S_SMALLPOOL,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP,          // flags
        S_NULL          // raisestate
    },

    {           // MT_MISC86
        81,             // doomednum
        S_BRAINSTEM,            // spawnstate
        1000,           // spawnhealth
        S_NULL,         // seestate
        sfx_None,               // seesound
        8,              // reactiontime
        sfx_None,               // attacksound
        S_NULL,         // painstate
        0,              // painchance
        sfx_None,               // painsound
        S_NULL,         // meleestate
        S_NULL,         // missilestate
        S_NULL,         // deathstate
        S_NULL,         // xdeathstate
        sfx_None,               // deathsound
        0,              // speed
        20*FRACUNIT,            // radius
        16*FRACUNIT,            // height
        100,            // mass
        0,              // damage
        sfx_None,               // activesound
        MF_NOBLOCKMAP,          // flags
        S_NULL          // raisestate
    }
};

